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Walk and Draw: Digital Cartography as Artistic Practice for K-12 Students

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Conference

2024 ASEE North Central Section Conference

Location

Kalamazoo, Michigan

Publication Date

March 22, 2024

Start Date

March 22, 2024

End Date

March 23, 2024

Tagged Topic

Diversity

Page Count

10

DOI

10.18260/1-2--45649

Permanent URL

https://peer.asee.org/45649

Download Count

13

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Paper Authors

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Andrew James Goodling Grand Valley State University

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Erik Fredericks Grand Valley State University

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Erik Fredericks is an Assistant Professor in the School of Computing at Grand Valley State University. His research focuses on exploring how uncertainty can impact self-adaptive and safety-critical systems at different levels of abstraction and how it can be mitigated by using search-based software engineering techniques. Recently, he has been investigating how generative art can be automatically created via evolutionary computation.

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Sara Jo Alsum-Wassenaar Grand Valley State University

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Abstract

Creative cartography is a domain in which maps can serve as both a visual form and a conceptual strategy for learning and artmaking. One specific exploration of this domain presents interesting opportunities for students to understand their surroundings as field explorers, employing skills of observation, exploration, inquiry, and presentation of visual information. By navigating the walking paths and illustrating their sightings and experiences on a map, students can develop visual perception and spatial awareness. Traditionally, this process involves handing out printed maps and markers to the students who are then led on a guided walk. Although such an approach fosters students’ creativity, problems may arise in terms of lost or crumpled drawings and the limited visual features of the traditional mediums offered. To address these shortcomings, we introduce a digital mapping tool, Walk and Draw, a browser-based application that allows students to follow predetermined walking paths while developing their spatial awareness and documenting their creative process. Walk and Draw equips students with a GPS-guided map that can be used for walks in any location as well as drawing features provided with different types of pens, customized colors, and user-drawn stamps to help them make visual connections, visualize data, and understand spatial relationships in places they visit.

This project was created as a collaborative undergraduate research experience between multiple disciplines, including communications, art education, and computer science, as well as in partnership with a local public K–12 school. Walk and Draw was developed as a browser-based application using the p5js library to enable ease of development and rapid prototyping of ideas. The program itself presents users with a large map of their current area based on a device’s current GPS location and supports both touch- and pen-based drawing. Students can select multiple pen tips and colors and create stamps to record their journey and provide a setting for creative outputs. The aim of using the Walk and Draw application is to enable student creativity, support exposure to their surroundings, and preserve artistic outputs for public exposition. Walk and Draw has been deployed to approximately 50 K–12 students and community members thus far and has received positive feedback.

Goodling, A. J., & Fredericks, E., & Alsum-Wassenaar, S. J. (2024, March), Walk and Draw: Digital Cartography as Artistic Practice for K-12 Students Paper presented at 2024 ASEE North Central Section Conference, Kalamazoo, Michigan. 10.18260/1-2--45649

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