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Exploring the VR-based PBD Programming Approach to Teach Industrial Robotics in Manufacturing Education

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Conference

2020 ASEE Virtual Annual Conference Content Access

Location

Virtual On line

Publication Date

June 22, 2020

Start Date

June 22, 2020

End Date

June 26, 2021

Conference Session

Instructional technologies - Simulations, VR, Remote Education

Tagged Division

Manufacturing

Page Count

11

DOI

10.18260/1-2--34650

Permanent URL

https://strategy.asee.org/34650

Download Count

1058

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Paper Authors

biography

Yi-hsiang Isaac Chang Illinois State University

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Dr. Yi-hsiang Chang is an assistant professor in the Department of Technology at Illinois State University. He received a MSME degree from Carnegie Mellon University, a MSIE degree and a PhD degree in Technology, both from Purdue University. Dr. Chang has worked with several international corporations including Boeing, DaimlerChrysler, and Dassualt Systemes, as well as multiple small to medium size companies in both US and Asia. His current field of focus is in product innovation, process improvement, and technology diffusion.

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biography

Kevin L. Devine Illinois State University

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Kevin is the Program Coordinator for the Engineering Technology major at Illinois State University. His primary teaching assignments are in engineering graphics, industrial robotics, and CNC programming/machining.

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Gunnar Keith Klitzing Illinois State University

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Abstract

Traditionally industrial robots have been programmed on-line using a teach pendant or off-line using programming software. For novice users, using a teach pendant is ideal because the user moves the robot to specific points along the desired tool path, recording key locations in the robot program during the process. Once novice users grasp the basics of robot programming, off-line software is often used to program and simulate more complex robot motion without sacrificing the up time of the robot; points in space are specified and the software generates the tool path automatically.

With the advent of collaborative robots, a third programming approach is now gaining attention. Programming by demonstration (PBD) is often used to program collaborative robots. Using PBD, the user programs the robot by physically holding the robot end effector to move it along the intended path, and the computer records the tool path. Accuracy of the program can be enhanced by revising the location of certain points afterward. While the PBD approach seems to be more intuitive, it requires a collaborative robot. Since collaborative robots are relatively new, few academic institutions have them available for students to use.

In this work in progress paper we describe a study to explore methods of using the virtual reality (VR) add-on for ABB’s RobotStudio to allow students to program traditional industrial robots using the PBD approach. Key features of the VR add-on, and how they allow the user to move a virtual robot end effector to generate a tool path is described. A comparison between the conventional approach of robot programming using the teach pedant and the VR-based PBD approach is then presented. The quality of the resulting robot programs and advantages/limitations of the VR-based PBD approach are then discussed. We will conclude the paper with practical implications in instructional practice.

Chang, Y. I., & Devine, K. L., & Klitzing, G. K. (2020, June), Exploring the VR-based PBD Programming Approach to Teach Industrial Robotics in Manufacturing Education Paper presented at 2020 ASEE Virtual Annual Conference Content Access, Virtual On line . 10.18260/1-2--34650

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