Asee peer logo

Hands-on Engineering Experience, a Liberal Arts Case

Download Paper |

Conference

2020 ASEE Virtual Annual Conference Content Access

Location

Virtual On line

Publication Date

June 22, 2020

Start Date

June 22, 2020

End Date

June 26, 2021

Conference Session

Student Division Technical Session 4

Tagged Division

Student

Tagged Topic

Diversity

Page Count

12

DOI

10.18260/1-2--34720

Permanent URL

https://strategy.asee.org/34720

Download Count

438

Request a correction

Paper Authors

author page

Niloofar Kamran Cornell College

author page

Qingbao Wang Cornell College

author page

Andy Grove

author page

William Nitschke Dragon II Cornell College

Download Paper |

Abstract

Our project was a part of the 2019 Cornell Summer Research Institute (CSRI), where Cornell College students and faculty work in close collaboration on a research project for eight weeks during the summer. Students have a chance to develop their skills that benefit their later career or graduate school experiences. The program includes one faculty member and one or two students per each research topic. The goal is to familiarize the undergraduate students with how a research project is done from the literature review to built. Our project was chosen based on the students' background and passion and with having their degree, general engineering, in mind. Students at Cornell College are heavily involved in artistic and athletic activities. The students involved in this project had recently taken the Engineering Circuits course and have a musical knowledge background. The goal of the research was to construct a gesture-controlled piano that could recognize the distance from an object to the sensor and translate it into musical notes. A secondary goal was to implement touchless commands adding additional functionality and features to an open-source project designed by Andy Grove. The students started by investigating the literature reviews on human-computer interaction and different types of motion/distance sensors. The next step was to learn how to work with Raspberry Pi. The students had some background in programming with Python from their Computer Science courses that came very handy during the project. The researchers were given the flexibility to lead the project in the direction they wished, and the supervisor provided a guiding hand, emulating a graduate-level research work. This arrangement helped to develop their self-esteem and problem-solving skills. The project took two months from start to finish. The students added additional features to the initial design, including the ability to switch between notes and chords, additional instrument voicings, an LCD screen, a shutdown command, and a custom-made enclosure. The researchers wish to see variations of this project implemented in hospitals, nursing homes, and schools so that no matter the physical capability or stage of life the user can still create music, allowing people who have weak muscle issues or joint-related disabilities to enjoy playing the piano. The researchers also hope this project will reflect the power of engineering in a liberal arts education through the combination of multiple disciplines, experiences, skills, and interests.

Kamran, N., & Wang, Q., & Grove, A., & Dragon, W. N. (2020, June), Hands-on Engineering Experience, a Liberal Arts Case Paper presented at 2020 ASEE Virtual Annual Conference Content Access, Virtual On line . 10.18260/1-2--34720

ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2020 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015