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Learning Experiences of Undergraduate Students Engaged in Novel Hands-on Experimentation during Summer Research Projects in Wireless Communications

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Conference

2016 ASEE Annual Conference & Exposition

Location

New Orleans, Louisiana

Publication Date

June 26, 2016

Start Date

June 26, 2016

End Date

June 29, 2016

ISBN

978-0-692-68565-5

ISSN

2153-5965

Conference Session

Labs & Hands-on Instruction II

Tagged Division

Electrical and Computer

Page Count

11

DOI

10.18260/p.25537

Permanent URL

https://strategy.asee.org/25537

Download Count

547

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Paper Authors

biography

Maria Lorelei Fernandez Florida International University

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Maria L. Fernandez has a PhD in Mathematics Education and is currently engaged in research to better understand engineering students’ learning from and perceptions of experiences involving the use of novel hands-on experimentation in wireless communications. Her research has focused on experiences promoting undergraduate student learning and development, particularly with preservice mathematics teachers. Also, she has conducted work on the use of technology for student learning of mathematics.

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biography

Natalie Paul Florida International University

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Dr. Natalie Paul has a degree in Curriculum and Instruction with a specialization in Learning Technologies. She, also, has a background in Mathematics Education and Engineering.

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biography

Ismail Guvenc Florida International University

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Dr. Ismail Guvenc (senior member, IEEE) received his Ph.D. degree in electrical engineering from University of South Florida in 2006, with an outstanding dissertation award. He was with Mitsubishi Electric Research Labs during 2005, and with DOCOMO Innovations Inc. between 2006-2012, working as a research engineer. Since August 2012, he has been an assistant professor with Florida International University.
His recent research interests include heterogeneous wireless networks and future radio access beyond 4G wireless systems. He has published more than 100 conference/journal papers and book chapters, and several standardization contributions. He co-authored/co-edited three books for Cambridge University Press, served as an editor for IEEE Communications Letters (2010-2015) and IEEE Wireless Communications Letters (2011-present), and as a guest editor for several other journals. Dr. Guvenc is an inventor/coinventor in 23 U.S. patents, and has another 4 pending U.S. patent applications. He is a recipient of the 2014 Ralph E. Powe Junior Faculty Enhancement Award and 2015 NSF CAREER Award.

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Abstract

Summer research experiences have potential for valued influence on undergraduate students’ learning and thinking about their future careers. In particular, studies involving student research experiences in wireless communications are lacking. For this study, a survey was conducted of undergraduates, from the US and two other countries, involved in summer novel hands-on experimentations in wireless communications at a southeastern Hispanic serving institution. Participation was voluntary. Data was collected online, from nine respondents out of 18 solicited, to understand undergraduates’ perceptions of program characteristics and the impact of their experiences on their learning and future career plans. The survey instrument included demographic information items, open-response items, and Likert-scale type items each followed by an open-response to explain the rating. The students used Unmanned Aerial Vehicles (UAVs), Universal Software Radio Peripherals (USRPs), and GNU Radio software development toolkits to learn about and investigate concepts in wireless communications. Students’ perceptions of the extent of their learning involving active learning, self-pacing, instant feedback, gamification, learning by teaching, and collaborative learning were gathered. The students rated the extent of active learning and instant feedback the highest (4.37 and 4.25 out of 5, respectively). They viewed learning to use the various technologies (e.g., UAVs, GNU Radio, etc.) through their own hands-on experimentation and research as active learning. For instant feedback, they reported different forms of feedback including, having a graduate research assistant in the lab, timely replies to e-mails by faculty or other research mentors, and other undergraduate researchers working on the same project. The extent of gamification, where individuals have a game-like learning experience, was rated lowest (3 out of 5). Only a few students rated this item high; students who had piloted UAVs. The students tended to give a high rating to contact with and learning from faculty, graduate students, and other mentors, based on the regularity of meetings and the immediacy of feedback. However, the amount of guidance received and the level of comfort in approaching faculty was rated less highly. Students felt more guidance could have been provided in assembling the UAVs because this took time away from their wireless communications investigations. Although most were enthusiastic about continuing their undergraduate engineering degrees; they were more neutral on pursuing a graduate degree in wireless communications. Students’ perceptions about their experiences revealed strengths, as well as issues to be resolved. Results from this study could be useful in modifying research programs in wireless communications for undergraduates.

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Fernandez, M. L., & Paul, N., & Guvenc, I. (2016, June), Learning Experiences of Undergraduate Students Engaged in Novel Hands-on Experimentation during Summer Research Projects in Wireless Communications Paper presented at 2016 ASEE Annual Conference & Exposition, New Orleans, Louisiana. 10.18260/p.25537

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