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Undergraduate Collaborative Capstone Design Projects Using The Web

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Conference

2001 Annual Conference

Location

Albuquerque, New Mexico

Publication Date

June 24, 2001

Start Date

June 24, 2001

End Date

June 27, 2001

ISSN

2153-5965

Page Count

20

Page Numbers

6.1076.1 - 6.1076.20

DOI

10.18260/1-2--9925

Permanent URL

https://strategy.asee.org/9925

Download Count

450

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Paper Authors

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Michael Hailey

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James Fridley

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Jens Jorgensen

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Ann Mescher

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Session# 3266

Undergraduate Collaborative Capstone Design Projects Using the Web

Michael B. Hailey, Jens E. Jorgensen, Ann M. Mescher and James L. Fridley

University of Washington Seattle, WA 98195-2600

Abstract: Design education and design project execution requires teamwork and collaborative efforts to be successful. In an academic setting this has typically been achieved by frequent 'face-to-face' meetings between the student design team, faculty consultants, and the project sponsors. Modern technology, via the Internet, has made the collaborative team efforts independent of the constraints of common meeting times and the need for geographical collocation.

This paper describes a prototype Computer Supported Collaborative Work (CSCW) and Virtual Project Management (VPM) system that has successfully been implemented in the undergraduate Mechanical Engineering design classroom at the University of Washington. This system employs the use of a commercially available World Wide Web-based software package that facilitates collaborative work while also providing for the Virtual Project Management needs of both the individual project teams and the course itself. Detailed descriptions of the software program, its implementation into the design classroom, and its use throughout the product design and development cycle are provided. Also presented are the results of surveys, taken by the students of several design courses using the CSCW and VPM software, which aim to discern the attitude of these students towards this prototype system.

I. Introduction

The emergence and proliferation of powerful computing and networking technology has been instrumental in both supporting and hastening a dramatic shift in the way in which Engineering work is done. Spurred in large part by the demand for ever-shortening product development cycle times, most organizations involved in product design and development have recognized the

“Proceedings of the 2001 American Society for Engineering Education Conference & Exposition Copyright 2001, American Society for Engineering Education”

Hailey, M., & Fridley, J., & Jorgensen, J., & Mescher, A. (2001, June), Undergraduate Collaborative Capstone Design Projects Using The Web Paper presented at 2001 Annual Conference, Albuquerque, New Mexico. 10.18260/1-2--9925

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