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Work in Progress: Design and Development of an Immersive Virtual Reality Educational Game for Wind Power Education

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Conference

2022 ASEE Annual Conference & Exposition

Location

Minneapolis, MN

Publication Date

August 23, 2022

Start Date

June 26, 2022

End Date

June 29, 2022

Conference Session

Computers in Education 10 - Technology 2

Page Count

10

DOI

10.18260/1-2--41274

Permanent URL

https://peer.asee.org/41274

Download Count

331

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Paper Authors

biography

Robert Schaffer Mission College

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Dr. Bob Schaffer is the department chair (and professor in) the Engineering Department at Mission College (Santa Clara, CA). He is also a lecturer at Santa Clara University where he teaches a variety of classes in the General and Electrical Engineering departments. His classes include Introduction to Engineering, Introduction to Computing for Engineers, Programming and Problem-Solving in MATLAB, STEM Outreach in the Community, and Digital Signal Processing.

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biography

Fadi Castronovo California State University, East Bay

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Fadi Castronovo Ph.D. is a Senior Lecturer in the Built Environment at the University of Brighton. His research focuses on the use of innovative technology (such as BIM, virtual and augmented reality) for the enhancement of construction management and engineering delivery process. He has researched the role of immersive virtual reality to improve the delivery process of facilities, starting from the design to the management of the facility. His research has also focused on intersecting with educational psychology, with a special focus on self-regulated learning of Lean Design and Construction practices. Lastly, his main research focus lies in the development and assessment of educational video games for the advancement of STEM education.

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biography

Osiriz Durana

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A mechanical engineering student who absorbs information quickly and tackles problems head on without fear of failure. Passionate towards concrete problem solving and is willing to communicate with peers to serve a bigger, common goal. Graduated from Santa Clara's Mission College and transferring to UCLA in the fall of 2022.

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Abstract

In this paper, the research team will discuss the lessons learned from the design and creation of an Immersive Virtual Reality (IVR) serious game intended to enhance the teaching of a Wind Turbine lab in an Introduction to Engineering class at a community college. The serious game was designed and written by four students at the community college as part of a summer research project under the leadership of two professors from two institutions: a community college, and a university. The students learned storyboarding, SketchUp, and Unity and applied these tools to create the serious game from scratch. In the serious game, future students will be able to engage in an immersive virtual reality environment, reinforce power equations discussed in class, and adjust the parameters of the wind turbines themselves to see the resulting power through a numeric display and the amount of light generated. The goal of this paper is to share the design choices and development of the IVR serious game for use in an Introduction to Engineering virtual classroom to enhance the teaching of how wind energy conversion. Learned lessons will be shared to support other instructors that are planning on pursuing similar research and/or implementing innovative technology in their courses.

Schaffer, R., & Castronovo, F., & Durana, O. (2022, August), Work in Progress: Design and Development of an Immersive Virtual Reality Educational Game for Wind Power Education Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--41274

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