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Immersive Virtual Labs for Enhancing In-Person and Online Education

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Conference

2024 ASEE Annual Conference & Exposition

Location

Portland, Oregon

Publication Date

June 23, 2024

Start Date

June 23, 2024

End Date

July 12, 2024

Conference Session

Simulations and Virtual Learning

Tagged Division

Computers in Education Division (COED)

Tagged Topic

Diversity

Page Count

14

Permanent URL

https://strategy.asee.org/47552

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Paper Authors

biography

Yiyang Li Old Dominion University

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Yiyang Li received her B.S. degree Henan University of Economics and Law, Zhengzhou, China, in 2018, the M.S. degree from Old Dominion University, Norfolk, VA, in 2021. She is currently in her thrid year of her Ph.D. in Old Dominion University. From 2013 to 2015, she was a Senior Modeler, Rigging Technical Director, and group manager at Shiwei Animation, Luoyang, China. Her current research interests are rapid development of virtual lab for STEM education and virtual environment.

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biography

Yuzhong Shen Old Dominion University

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Yuzhong Shen received his B.S. degree in Electrical Engineering from Fudan University, Shanghai, China, M.S. degree in Computer Engineering from Mississippi State University, Starkville, Mississippi, and Ph.D. degree in Electrical Engineering from the University of Delaware. Dr. Shen is currently a Professor of Electrical and Computer Engineering at Old Dominion University. His research interests lie in visualization and computer graphics, virtual reality, augmented reality, transportation modeling and simulation, signal and image processing, and general modeling and simulation.

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biography

Charles I Sukenik Old Dominion University Orcid 16x16 orcid.org/0000-0001-5025-2546

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Charles I. Sukenik received a B.A. in Physics from Cornell University in 1987 and a Ph.D. in Physics from Yale University in 1993 under the direction of Ed Hinds and working with Serge Haroche. He spent two years as a postdoctoral associate and lecturer in physics at the University of Michigan-Ann Arbor, where he worked with Phil Bucksbaum. He then spent two years as a postdoctoral associate at the University of Wisconsin-Madison working with Thad Walker. He joined the faculty of Old Dominion University in 1997, where he is now Professor of Physics. He served as Chair of the Department for 9 years. Charles’ research is primarily in experimental atomic, molecular and optical physics, but he also has ongoing research efforts in remote sensing in oceanography and laser-based supersonic flow diagnostics.

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Abstract

Labs play a critical role in science and engineering education, offering practical insights and hands-on experience to students that can't be achieved through theoretical learning alone. With the continuous advancement in technology, education is being reshaped and many universities are now offering online programs. This shift in educational paradigm offers students access to a wider range of academic resources, without being limited by geographical boundaries, time constraints, among others. However, the rise of online education also brings unique challenges, such as lack of face-to-face interaction and limited hands-on learning experiences. Virtual labs, which allow students to conduct experiments in a computer-simulated environment, can provide a viable and effective solution for online courses that require hands-on labs.

Virtual Labs offer numerous advantages that can complement, and in some cases even replace, traditional in-person labs. Many educational institutions, including secondary schools and higher education institutions, face challenges in terms of establishing and maintaining traditional labs, such as high costs, space constraints, limited accessibility, among others. Virtual Labs, on the other hand, can simulate many of the experiences of a physical lab, allowing students to conduct experiments, gather data, and analyze results in a virtual environment. Virtual labs can be assessed from anywhere at any time. They can be used as pre-labs that can great shorten the time needed for the real physical lab or as post-labs if the student cannot complete the physical lab in the allotted time. Consequence of mistakes can be safely demonstrated in the virtual lab without exposing the student to real danger. Virtual labs can be especially useful for underrepresented groups that often don’t have sufficient educational resources.

This paper explores a wide range of issues in the rapid development of immersive virtual labs for engineering education, including different types of representations of the virtual environment, instrument and circuit simulation, user interface design, and integration of third-party libraries. Simulations of virtual environments often necessitate various types of representations, such as graphics models, physical models, and functional models, to optimize performance, fidelity, computational cost, and reusability. Utilization of multiple representations allows rapid development of virtual labs. For instance, the functional model of one oscilloscope can be easily adapted for another oscilloscope designed by a different manufacturer with minor modifications as oscilloscopes have similar functionalities while their visual appearance can vary. Advanced software development techniques such as object-oriented design and delegates are utilized to tackle the challenges in complex instrument and circuit simulation, such as the representation of continuous signals and discrete (digital) signals using the sampling theorem. This project makes use of the state-of-the-art design principles and techniques to create a user interface and virtual environment that are user friendly, efficient, and effective for learning. Integration of existing third-party software libraries is another crucial component in the rapid development of virtual labs. This project successfully integrated SPICE, a popular circuit simulator, as the backend of the virtual lab, greatly expediting the overall development. This paper will discuss the techniques for integration of third-party software to achieve interoperability between different software.

While our current development focuses on the virtual labs for the course XXX offered at XXX University, the proposed development techniques can be readily extended to other courses that utilize these common instruments, including courses offered by universities and high schools. A preliminary user study conducted with the first lab module in the course XXX demonstrated the effectiveness of the virtual lab.

Li, Y., & Shen, Y., & Sukenik, C. I. (2024, June), Immersive Virtual Labs for Enhancing In-Person and Online Education Paper presented at 2024 ASEE Annual Conference & Exposition, Portland, Oregon. https://strategy.asee.org/47552

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